object fMain: TfMain
  Left = 0
  Top = 0
  Caption = 'Cutout'
  ClientHeight = 470
  ClientWidth = 665
  Color = clBtnFace
  Font.Charset = DEFAULT_CHARSET
  Font.Color = clWindowText
  Font.Height = -11
  Font.Name = 'Tahoma'
  Font.Style = []
  Position = poScreenCenter
  WindowState = wsMaximized
  OnCreate = FormCreate
  TextHeight = 13
  object GLSceneViewer: TGLSceneViewer
    Left = 0
    Top = 0
    Width = 665
    Height = 470
    Camera = GLCamera
    BeforeRender = GLSceneViewerBeforeRender
    PostRender = GLSceneViewerPostRender
    Buffer.BackgroundColor = clBlack
    Buffer.FaceCulling = False
    FieldOfView = 155.977050781250000000
    PenAsTouch = False
    Align = alClient
    OnMouseDown = GLSceneViewerMouseDown
    OnMouseMove = GLSceneViewerMouseMove
    TabOrder = 0
    ExplicitLeft = 8
  end
  object GLScene: TGLScene
    Left = 8
    Top = 24
    object GLCylinder1: TGLCylinder
      BottomRadius = 0.500000000000000000
      Height = 1.000000000000000000
      TopRadius = 0.500000000000000000
    end
    object GLDummyCube: TGLDummyCube
      ShowAxes = True
      CubeSize = 1.000000000000000000
      object GLTeapot: TGLTeapot
        Position.Coordinates = {0000803F00000000000000000000803F}
      end
      object SphereOuter: TGLSphere
        Material.FrontProperties.Diffuse.Color = {9A99593F9A99593FCDCCCC3D0000803F}
        Radius = 0.300000011920929000
      end
      object SphereInner: TGLSphere
        Radius = 1.000000000000000000
      end
      object Sphere: TGLSphere
        Material.FrontProperties.Ambient.Color = {9A99593F9A99593FCDCCCC3D0000803F}
        Material.FrontProperties.Diffuse.Color = {9A99593F9A99593FCDCCCC3D0000803F}
        Material.FrontProperties.Emission.Color = {00000000000000000000000000000000}
        Position.Coordinates = {000000C000000000000000000000803F}
        Radius = 0.500000000000000000
        Slices = 32
        Stacks = 32
        Start = 180
      end
    end
    object GLLightSource1: TGLLightSource
      ConstAttenuation = 1.000000000000000000
      Position.Coordinates = {000000C00000A0400000A0400000803F}
      SpotCutOff = 180.000000000000000000
    end
    object GLLightSource2: TGLLightSource
      ConstAttenuation = 1.000000000000000000
      Position.Coordinates = {000080BF0000A040000020C10000803F}
      SpotCutOff = 180.000000000000000000
    end
    object GLCamera: TGLCamera
      DepthOfView = 100.000000000000000000
      FocalLength = 50.000000000000000000
      TargetObject = GLDummyCube
      Position.Coordinates = {0000003F0000C03F000000400000803F}
    end
  end
end
